Film
Find your vision as a filmmaker and critic. Explore the history of film and create its future.
Find your vision as a filmmaker and critic. Explore the history of film and create its future.
Do you have a passion for moving images? Want to explore the history of film from its silent beginnings through to CGI blockbusters, taking in avant-garde and international cinema on your way? Choose Film BA at Kent and dive into this fascinating world.
You can tailor your studies, giving you the option to delve into film theory and history, or get hands-on and take advantage of our industry-standard facilities and equipment to create films and express your creativity. Our academics are practitioners and industry professionals who can keep you in touch with a rapidly changing industry. Our teaching is designed with employability at its heart, leaving you ready for a career in film, TV or broadcasting.
You can take this degree with a year in industry to gain valuable work experience or combine the degree with a year of working or studying abroad.
From Hollywood to horror, location scouting and screenwriting to film sound, you can follow your passions. Theory or Practice? You can do both!
Film at Kent scored 91% overall in the Complete University Guide 2025
Recent Film graduate Massimiliano Folgheraiter describes how his experiences at Kent helped him to secure a place on a film production course in LA.
We have excellent links to film bodies, such as the British Film Institute, Arts Council England and the Independent Cinema Office and Kent Film.
Our production spaces include chroma-key green screen and black serge cycloramas, an extensive lighting grid and edit suites.
Our typical offer levels are listed below and include indicative contextual offers. If you hold alternative qualifications just get in touch and we'll be glad to discuss these with you.
BBB
The University will consider applicants holding BTEC National Diploma and Extended National Diploma Qualifications (QCF; NQF; OCR) on a case-by-case basis. Please contact us for further advice on your individual circumstances. A typical offer would be to achieve DMM.
120 tariff points - typically H5 H6 H6 or equivalent.
Pass the University of Kent International Foundation Programme.
The University will consider applicants holding T level qualifications in subjects closely aligned to the course.
Obtain Access to Higher Education Diploma with 45 credits at Level 3 with 24 credits at Distinction and 21 credits at Merit.
The following modules are what students typically study, but this may change year to year in response to new developments and innovations.
What is film? What sort of questions do academics discuss in relation to this medium? You’ll engage in the systematic exploration of film offered by film theory, including competing definitions of film and discussions around what characterises the medium, how spectators engage with film, and the social, cultural, and political conditions and ideologies that film reproduces.
You’ll discuss classical and contemporary writings on film, and develop your own arguments on exemplary films to learn how each theoretical approach offers a valuable set of tools for analysing film. You’ll understand the major debates in relation to the medium, and be able to discuss these productively.
This exploration of film theory is critical to your development in the field. Whether you want to find your voice as a critic, or your vision as a filmmaker, this module is a key step in getting there.
Filmmakers across the world continue to be inspired by old films. To create new film, knowing your history is vital. You’ll have the opportunity to explore these film connections between past and present. In carrying out this investigation, you’ll have access to primary and secondary sources held in the library. You’ll also be encouraged to evaluate the films you uncover for their aesthetic, technological, economic, social and political value.
You’ll develop an appreciation of the role and value of the contextual study of film, and you’ll have the opportunity to research and write on selected aspects of film historiography. The choice of case studies will depend on the expertise of the module convenor and is not restricted to a particular national cinema or period. Case studies may include, for example, the history of film in terms of a particular theme or cultural context. Your work around film histories will guide your development as a film maker, equipping you with the vital context of film as an art form. Your knowledge of the history of film will allow you to shape its future.
How do films tell stories? Why do they move or excite us? Why are some films visually or aurally more striking than others? And why do some films have a big impact and stand the test of time, while others do not?
This module is how you will understand and learn to speak the language of film. You'll gain specific concepts and terminology, giving you a deeper understanding of how films work. You’ll learn how films tell stories by studying the principles of narrative construction (such as cause-and-effect, point-of-view, and time) and explore the various aspects of film style (such as mise-en-scène, cinematography and sound). You will discover the kinds of artistic choices filmmakers make, why they make them, and the effects these have.
By the end of the module, you’ll be able to analyse a wide variety of different types of films, evaluate what they are trying to do and how they achieve it, and communicate your views and opinions about a film more clearly and with greater authority.
Have you ever wanted to better understand film as a media form and learn how to make your own? Film and Media Practice #1 draws upon concepts in Film and Media Studies to introduce you to moving image production and the principles of audiovisual language.
You will develop technical skills in pre-production, production and post-production along with craft skills applicable to both narrative and experimental screen production. Through a combination of lectures, screenings, creative and technical workshops, and peer reviews of work in progress, this module encourages experimentation, critical reflection, independent thought, and dialogue between theory and practice.
Effective group work is integral to the success of your work on module. Practical work is designed to trigger both conceptual and creative thinking as well as consideration of audience responses to audiovisual language.
Building on the specific skills of image production you gained in Film & Media Practice 1, this module will introduce you to other kinds of digital content creation. Media content producers work with different mediums and in various communication formats. This module will expand your practice-based and technical skills so you can produce various forms of narrative-based and non-fiction creative outputs.
Such content may include documentary or factual-based entertainment, podcasts, and other forms of audio-visual formats including audiovisual essays. You’ll engage in dialogue between media theory and practice through a combination of lectures, workshops and feedback opportunities, all of which will support your development as an independent digital content creator. You'll develop the ability to be agile and have a clear voice and message across different mediums, which is vital in launching a career in the creative industries.
Why is editing a core element of the filmmaking process? Through hands-on work combining creative exercises and close analysis of films, you’ll explore how combining images can fulfil various functions including shaping stories, guiding points of view, creating emotions and aesthetic effects, and generating meaning.
As well as focussing specifically on the work carried out by film/video editors, you’ll also engage with ‘editing’ as an approach to shaping raw material that extends across all aspects of film production, from screenwriting to directing and post-production. The module will situate this focus within the broader context of ‘montage’ and ‘collage’ as principles that extend across diverse art forms, including painting, sculpture, photography, literature, music, and digital media.
A series of practical exercises will enable you to focus on the editing choices made in various fiction, documentary, experimental, found footage, and interactive films. Giving you the chance to get hands on and develop your own editing style.
Have you got what it takes to write a film? This module offers you an introduction to the concepts, terms, and skills involved in writing screenplays and to the craft of screenwriting. Screenwriting is a unique form of writing with very different concerns from novels, theatre and radio. Although the screenplay is a vital component of a film’s success, it tends to be neglected as an art form in of itself.
In this module, you’ll explore the conventions of dramatic structure, and examine new narrative forms and short film variations. We’ll encourage you to think critically about screenwriting and you’ll have the opportunity to write your own screenplay.
We’ll take you through the writing process using a series of creative exercises, from preparation and initial concept to the final draft of a script. By the end of the module, you’ll have gained practical knowledge and have started to develop your own creative voice - and of course, a screenplay of your own.
Developments in online streaming, film festivals and technical innovation have seen an unprecedented expansion in documentary filmmaking. Through practical exercises and analysis of film texts, this module will introduce you to the essential components of non-fiction filmmaking.
You’ll take part in practical projects and also learn through lectures and screenings, which draw on a range of film texts and look at examples from the history of non-fiction film such as early cinema, direct cinema, cinema verité, and the film essay. The exercises provide opportunities for you to develop your creative practice, including the development of a treatment/proposal leading to the production of a final film project.
By the end of the module, you’ll understand how theory and critical analysis can develop your understanding of – and practical skills in – documentary filmmaking.
While American and European films have dominated film production and exhibition, cinema is a global phenomenon. In this module, you’ll study the historical, cultural, political and economic determinants of ‘world’ or ‘national’ cinemas and consider their influence within domestic and international contexts. You’ll look at case studies from various regions of the world including Latin America, Scandinavia, Eastern Europe, and East Asia.
The module will explore how filmmakers actively franchise, adopt, and rework film styles and genres. You’ll examine how filmmakers respond to the culture and local history of different countries, and to international influences. You’ll also explore colonial and postcolonial politics and culture. You’ll consider how filmmakers tailor their practice to the tastes and demands of local and foreign audiences and investigate the funding structures, distribution strategies and industrial structures that incentivise certain topics and representation styles.
You’ll critically assess how cinema reflects on notions of national identity, as well as gender, sexual, and racial identity. Alongside this, you’ll explore the place of marginalised and migrant communities in national identity and culture. This gives you great intercultural awareness and understanding, helping you produce films as a global citizen and speak to a wider range of audiences with your work.
“A good costume, like a good symbol, should conceal as much as it reveals”. We will explore this quote from Aby Warburg through an interdisciplinary approach to the study of costume and fashion – the art that can be worn – to explore its roles in drama, film and the visual arts.
The social values encoded by clothes, their relation to class or sexual identity, will be discussed, along with how these assumptions inform the use of costume in adaptations or stagings of texts, or how they colour our view of a character, or of a director’s interpretation (for example, using deliberate anachronism).
The role of clothing and costume in the history of art will be analysed from artists’ representation of clothes, contemporary or otherwise, to their involvement in fashion design, giving you both a broad overview and deeper understanding of fashion within the arts.
How can cinemas, galleries, theatres and museums become more accessible to visitors with impairments? How is disability understood and represented in contemporary culture?
By visiting and engaging with a range of arts institutions you will identify both barriers to inclusion and how they can be removed. You will critically assess the way in which institutions respond to their context, including relevant anti-discrimination law and the history of disability. You will conduct an access audit and review of a venue, gaining valuable training for anyone looking to work as an access officer in an arts, education or heritage context, or who wants to run events that are as accessible as possible.
Beyond this, you’ll be able to apply knowledge of accessibility and the history of disability rights and legislation to a range of work in the arts and heritage, education, community or charity sectors.
How does art impact us the way that it does? And how do interdisciplinary researchers use the impact of art to improve people’s lives?
You will explore these questions through investigating theoretical ideas and research on the ways art is created, perceived, and applied. By studying empirical research on visual arts (painting, architecture, popular art), performing arts (dance and theatre), music, and film, you will gain knowledge about aesthetic perception, emotion and meaning in art, creativity, social and cultural influences on art, and the practices and ramifications of arts-sciences research.
By exploring a subfield of the arts and sciences of your choice, you’ll develop interdisciplinary literacy that has a wide range of applications beyond the module while also being able to follow your passions and carve out a niche. The primary focus will be on Western art forms, though other world art traditions and aesthetics will also be discussed.
Do you want to explore diverse schools, techniques, and methods of cinematography, from classical to contemporary approaches?
Through a blend of theoretical studies and practical exercises and assessments, you will analyse the role of cinematography in shaping narrative, mood, and audience perception. Hands-on experiences allow you to apply learned concepts while honing your technical skills behind the camera. From framing and lighting to camera movement and frame composition, you will gain a comprehensive understanding of the visual language of film and cinema.
You will emerge with a refined ability to craft compelling visual narratives and a deeper understanding of the integral role of cinematography in filmmaking.
Explore the emergence, consolidation, and collapse of the studio system in Hollywood, between the coming of sound in 1929 and its eventual dismantling in 1960.
You’ll cover Hollywood from all angles, including the rise of the star system; the emergence of genres; self-regulation and censorship; developments in technologies such as sound, colour, widescreen; and changes in audience. You will examine the ingredients and evolution of the 'Classical Hollywood cinema' style of film against the backdrop of varying contexts of production, distribution, exhibition and regulation. A focus on film genres (such as the gangster film, western and musical) in their various phases of development and permutation will help you understand the importance of standardisation and the commercial motivations of filmmaking.
You will also look at studio development and collapse within broader historical and political contexts, enabling an appreciation of the forces that motivated film production, distribution and exhibition in Hollywood during the period.
Cinema has typically been regarded as a visual phenomenon – films, it is often said, are essentially moving pictures. Sound has, nevertheless, played an important role from the beginnings of cinema, a fact which has been acknowledged in the detailed historical, theoretical, and critical work on film music, and film sound more generally, produced over the past quarter-century.
Sound, Music, and Cinema will provide an overview of this field of research and provide you with a clearer understanding of, and greater sensitivity to, the soundtrack. You will be given an introductory framework for understanding sound, which may include topics such as the relationship between music and other aspects of film sound (speech, ambient sound, sound effects), as well as the nature of the relationship between sound and image.
Subsequent sessions will consider topics such as: the evolution of sound technology and its impact on the aural aesthetics of film; the use of classical and popular music in film scores; the emergence of the ‘sound designer’ in contemporary cinema; and the distinctive and innovative use of sound and music by a range of cinematic 'sound stylists'.
Podcasting is a digital media form that is increasing its audience reach and size year on year. Often unbound to traditional norms of journalistic impartiality, many podcast presenters provide personal perspectives, allowing these media makers a marked degree of creative and intellectual agency.
You will employ both theory and practice-based learning to examine the podcasting format and consider how podcasts are developed; the editorial and ethical issues at stake; and how audiences are acquired and expanded. You will have the opportunity to critically assess contemporary practitioners, companies, and the platforms used for the dissemination of podcasts. Having an understanding of podcasting from all angles gives you an extra edge with employers, and is an incredibly useful tool to break into an exciting and expanding industry.
The video games industry is the biggest entertainment industry in the world, with Rockstar Games’ Grand Theft Auto V the most successful entertainment product of all time. But how well do we understand that industry? Why do so many people play games, and what effect has video gaming had on our lives?
You will explore the history, technological development, and social issues surrounding video gaming. We will cover the technological and industrial advances in game design over the past 50 years, as well as how video games have been presented in contemporary marketing and modern media.
This will likely be your first exploration into the field of game studies (including game theory), and how it can help us understand different game genres, game mechanics, and game content. Across the module, you will learn about intersecting questions of narrative, interactivity, space, play, players, and representation. This is your chance to level-up your skillset and make rapid progress in an expanding and exciting industry.
You have the option to add a year in industry to this course. We already know you have the confidence and commitment to thrive in the workplace and kick-start your career. This is your chance to prove it, to yourself and to employers.
When should I start looking? In the summer of your first year; placements must be secured by 31 August in your second year.
Where can I get help finding a placement? Book an appointment with a placement adviser via the careers service.
Will I get paid? Most of our placements are paid.
Do I have to pay tuition fees? Yes, you’ll pay a substantially reduced fee, currently £1,850, which for UK students is covered by Student Finance.
Where can I get visa advice if I’m an international student? Kent Union can help with any visa queries for your Year in Industry.
Does the University keep in touch? You receive four-weekly check-in emails, a visit from the team every three months and you can reach out to us any time by email or phone.
Do I work for a full year? The minimum requirement for an industrial placement is 44 weeks.
What could you do in a year?My year in industry couldn’t have gone better. I secured a role at IBM, working in their sports and entertainment department – it was perfect for meTom Tillin Find out more
Taking a year abroad – whether you study at one of our prestigious partner universities or do an internship – is an amazing opportunity.
Is there any additional funding for the year abroad? You may be able to apply for funding; check with our Go abroad team.
Do I have to pay tuition fees for the year abroad? Yes, you pay a substantially reduced fee, currently £1,385, which for UK students is covered by Student Finance. You don’t pay anything to the host uni.
Will I still get my maintenance loan? Yes.
When does the year abroad take place? Between your second and final year.
Do I have to learn a foreign language? You’re taught in English in many destinations, but you’ll get more out of your year if you learn the local language.
Does the University keep in touch? You have full access to all Kent’s support services as well as our dedicated Go abroad team.
Where could you go in a year?My ‘You only live once’ decision to study in Japan is one of the best I’ve ever made. I had a fantastic year.Cheyenne Nolan Find out more
Throughout its history, film has functioned as a powerful sociopolitical force. Individuals and groups have used this medium to express their identities (whether gender, sexual, ethnic, class, political, national etc.) to various audiences, to portray their histories and current realities, to interrogate social norms, to agitate for civil rights, and to imagine more equal futures.
Film's unique capacity to reflect, refract and represent has also meant that individuals and groups have also used it to exert power or subjugate, create and reinforce stereotypes about 'the Other' or justify their own dominance in the social order.
This module focuses on this vital aspect of cinema. You’ll focus on different case studies to enable you to critically reflect on how film feeds into and explores identities, and the political implications of this. Recognition of the ways film can be used for suppression or liberation helps you become a better, more ethical and impactful filmmaker.
Have you ever wanted to direct a play? When you take this module you’ll explore the art of directing in a supportive pre-professional environment.
What does a director do? Is the director’s job to ascertain what the playwright meant and to clearly convey that to the audience? Or is the director a co-author of a performance whose intentions also inform the meaning of the work? These are fundamental questions that you’ll consider as you develop your directing skills, as you figure out what kind of director you want to be.
You’ll study a range of political and philosophical plays, which will be contextualised by a series of lectures, and through a series of workshops you’ll be introduced to techniques to translate the ideas from page to stage. In doing so, you’ll develop confidence in dealing with challenging concepts and using that understanding to inform the practical work. Even if you don’t want to become a director, these skills are transferable to several careers including teaching, PR, and marketing.
Keen to gain practical experience in a professional industry setting? Thinking about how to start building professional networks beyond university? Interested in using self-reflection in practical ways towards building your future career? Then this module is the right choice for you.
As your first step towards your future career, you’ll engage in a placement/internship that will be relevant to your subject of study or ambitions. In addition to your placement, you will learn about employability in the creative arts industries and enhance your commercial awareness of what is needed to launch a career in this area.
You will be supported in learning how to approach prospective employers, tailor CVs, evaluate job descriptions, and promote yourself in a professional context, preparing you for life after university. You will also explore the value of your work placement experience through reflection and critical analysis.
Why are so many films and television programmes adapted from other sources? Why do such adaptations frequently evoke powerful responses from viewers and critics? What role does screenwriting play in the adaptation process?
You will consider these questions as you explore the popularity of adaptations within popular culture. The module will provide the close study of screen adaptations taken from a variety of media which may include theatre, classic novels, short stories and comics. In doing so, you will engage with key topics from adaptation studies, considering the connections and differences between distinct media, focusing on key features such as the manipulation of time and space, characterisation, point of view, style, voice, interpretation and /or evaluation.
You will be encouraged to consider adaptation within an industrial context and the creative and practical implications of adapting works for the screen. You’ll have the opportunity to develop your own creative interests within adaptation studies in conjunction with a deeper understanding of the key theoretical concepts underpinning the discipline.
The digital age brought significant changes to the practice of film criticism. What are the challenges that critics face today, and how has in transformed over the years?
By exploring the history of this practice and reflecting on its present reality, you will apply your understanding of historical approaches to your own reviewing practice and learn how to pitch your reviews to different publications. You’ll get hands-on, regularly writing reviews and offering feedback on those of your peers. This will equip you to develop a constant flow of production, regularly revising your writing according to the learning you acquire every week.
You will critically reflect on your own practice, learn how to be constructive and collegiate, and develop skills such as time management, problem solving, and finding your own critical voice.
Why do audiences flock to certain films? How do you raise awareness of a particular film and encourage them to see it? What kind of strategies are best suited to promoting different types of film? These are the kind of questions faced by people working in film marketing and distribution – key figures in the industry and just as important as the content producers (filmmakers, actors) whose work they promote.
You will learn how marketing is used to mitigate risk and maximise revenue; what forms and formats film publicity takes and the purpose they serve; how distributors purchase rights and assemble lists; how distributors and marketers position individual films to certain target audiences and territories; how film audiences select which films to view; how cinematic exhibition fits within multi-platform distribution strategies and the rise of ‘non-traditional’ distribution portals (e.g. Netflix and Amazon).
You will also learn how to market a film and gain hands-on, practical experience of creating your own marketing materials, this gives you a greater understanding of the whole process of marketing and distribution, a key skill when breaking into the industry.
If you find yourself full of ideas for film, but short on budget, you aren’t alone. Most filmmakers begin their careers from the same position. So, learning how to make a small budget have a bigger impact is vital to establishing yourself as a filmmaker.
You will engage with key aspects of microbudget filmmaking through technical exercises and the creation of your own film. A series of practical projects will be contextualised through lectures drawing on several films, looking at examples from the history of extremely low budget genres such as horror, crime, independent and experimental films.
Through this work, you will be able to use theoretical ideas and critical analysis to develop creative projects and understand how to conceptualise, create and refine microbudget films. You will refine your creative practice in relation to industry practices and standards, building on the skills acquired previously on the course.
What is screen space? Would you like to be introduced to the professional careers and practical applications of film and television space in the industry, including location scouting, shooting and production design?
Screen Space and Location Scouting investigates films and/or television series shot on location and the staging of real spaces in studio. With a focus on cityscapes and rural landscapes, you’ll look at both topographically accurate uses of specific spaces and at creative geographies where cities, towns and streets are made to 'play' the role of other places.
This module also introduces you to mapping spatial film data (e.g., using software such as geographic information system, QGIS). You’ll produce an academic analysis of film space as well as getting hands-on with a practice-based component focussing on real-world processes of location scouting.
Cult films, animated worlds, film festivals, cinematic cities, the gothic on screen… there is now a wealth of specialist areas to explore within film studies.
Follow your passions and take a deep dive into one such area. Guided by the expertise of our academics, you will gain systematic knowledge of one specialist subject area for the duration of the module.
You will engage with key scholarship, rigorously interrogating the core ideas developed within the subfield and the debates that have ensued. Note: the specialist area varies from year to year according to the convenor’s area of expertise. (For the year's specific topic, please get in touch with the module convenor.)
Factual entertainment - one of the most widely consumed formats of television, film, podcast and other media - delivers non-fiction or unscripted scenarios in accessible, popular forms.
This is your opportunity to plan and produce an exemplary creative work. You’ll also gain an overview of the genre’s development and its links to documentary filmmaking through several case studies.
Each week’s topic will focus either on an aspect of production or in-depth discussion of a specific sub-genre of factual entertainment, which may include true-crime, reality TV, talent shows, lifestyle series or science and nature documentaries. Through this exploration, you’ll enhance your ability to critically reflect on debates over ethics, objectivity, the media maker’s role and/or audience manipulation.
Through exercises and presentation of ideas, you will engage with key practical considerations of making factual entertainment, which may include proposal-writing and pitching, using found/archival footage, collaborating with production companies, and analysing the implications (e.g. political, ethical) of their production decisions.
What are you a fan of? And how do you express your fandom? Today, thanks to online communities and corporate feedback systems, the fan has more power than ever to welcome, influence, and reject media content. Is the fan today a loyal follower or empowered shaper of the media industry?
You explore these questions, what makes a fan ‘a fan’, and how fandom has changed over the last century. You will look at a range of media industries and their outputs - which may include film, television, animation, comics, and video games - and how those industries and media connect and interact with their audiences. Considering how fans express themselves through different means, you are encouraged to reflect on your own fandom through creative outputs on the module.
You will critically engage with the ‘business’ of fandom, its financial worth to the entertainment industry, including the vast merchandising involved, and the opportunities for fans themselves to make money from their own passion and interests. Using key case studies and examples, you will also critically discuss the transmedia framework behind modern entertainment, exploring, for example, how contemporary franchises reach new audiences and encourage new people to become fans.
Is gender important now? Does it matter how we are represented in the media? How has the depiction of gender and sexuality altered over time?
By examining Western and Global debates around gender and sexuality and how the media represents these, you’ll develop your ability to critically assess and understand cultural power dynamics. Building upon your previous studies and knowledge of the media, you will examine how representation of gender and sexuality has changed and continues to change. Examining a wide range of media case studies, you will consider historical, social, political, and economic contexts that will prepare you for both the current and future media industries. You will assess and analyse the representation of gender and sexuality in the media and how that influences contemporary culture and working practices in the media and creative industries.
Through developing your own proposal based upon your research and interests within gender and sexuality you will design a media project that could be pitched to industry professionals and form a strong part of your own creative portfolio.
What is a star? What is a celebrity? Often used as synonyms, the two terms in fact relate to different types of media constructs. You’ll explore stardom and celebrity as an academic field of study, reviewing the history of the rise of stardom within the Hollywood context and how the establishment of ‘the star’ became an integral part of the industry.
You’ll critically examine the ‘star system’ and its relationship to a range of topics, which may include performance, genre, the representation of gender and gendered bodies, as well as audiences and fan studies. You’ll also trace how the stardom industry became a component within a larger network of celebrity culture.
Often characterised as a more contemporary phenomenon, the notion of ‘celebrity’ incorporates prominent figures in the public eye to whom the extension of fame is not necessarily based on any specific skill, talent or achievement. You’ll explore this context in conjunction with the decline of the dominance of Hollywood stars, as a variety of mediated identities are promoted, consumed and commodified within diverse media landscapes.
You’ll analyse how celebrities can take on many forms, using different media platforms, such as film, television, online streaming and social media. The importance of media technologies within both the study of stars and celebrity culture is stressed throughout the course.
All modules involve lectures, small group seminars and film screenings (where relevant). On average, you have two lectures and three hours of seminars each week, plus four to six hours film viewing.
Depending on the modules you select, assessment varies from 100% coursework (extended essays or dissertation), to a combination of examination and coursework.
For a student studying full time, each academic year of the programme will comprise 1200 learning hours which include both direct contact hours and private study hours. The precise breakdown of hours will be subject dependent and will vary according to modules.
Methods of assessment will vary according to subject specialism and individual modules.
Please refer to the individual module details under Course Structure.
For course aims and learning outcomes please see the course specification.
Kent School of Arts has an excellent reputation and many links to professional practices. This network is a great way to help get your foot in the door in the industry, and means the community you join at Kent stays with you beyond your time here. Recent graduates have gone on to work in:
You'll also develop key transferable skills including: the ability to work independently or as part of a team; to analyse and problem solve; to communicate your ideas and opinions.
*The Government announced on 4 November 2024 that tuition fees in England for Home students will increase to £9,535 from £9,250 for the academic year 2025/26. This increase requires Parliamentary approval, which is expected to be given in early/mid 2025.
Tuition fees may be increased in the second and subsequent years of your course. Detailed information on possible future increases in tuition fees is contained in the Tuition Fees Increase Policy.
The University will assess your fee status as part of the application process. If you are uncertain about your fee status you may wish to seek advice from UKCISA before applying.
For details of when and how to pay fees and charges, please see our Student Finance Guide.
Fees for undergraduate students are £1,900.
Fees for undergraduate students are £1,430.
Students studying abroad for less than one academic year will pay full fees according to their fee status.
You will require regular access to a desktop computer/laptop with an internet connection to use the University of Kent’s online resources and systems. Please see information about the minimum computer requirements for study.
This course includes an option for a year studying abroad and a year in industry. Please see Kent’s Go Abroad webpages on Costs and Funding for more information.
Find out more about accommodation and living costs, plus general additional costs that you may pay when studying at Kent.
Kent offers generous financial support schemes to assist eligible undergraduate students during their studies. See our funding page for more details.
We have a range of subject-specific awards and scholarships for academic, sporting and musical achievement.
We welcome applications from students all around the world with a wide range of international qualifications.
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