This module is not currently running in 2024 to 2025.
Particle dynamics:
Particle tool and particle emitters, cycle emission, volume emitters, force fields, lifespan, constraints, adding springs, soft-body dynamics, active and passive rigid bodies, setting static and dynamic friction, damping, mass, bounciness, caching, rendering in software hardware and Mentalray.
Fluid Effects:
2d and 3d fluid containers, emitting fluids from objects and curves, colliding fluids with objects, explosions, creating atmospheric systems, realistic fire, explosion and smoke effects, interacting fluids with particles, combustible fluids.
nCloth:
nParticle, nConstraint, nSolver, cloth collision, collision layer, wind and gravity, nCache.
Coursework:
Students are required to assemble a portfolio contains various dynamic instances created, simulated and rendered using Maya tools.
Total contact hours: 56
Private study hours: 94
Total study hours: 150
Portfolio (100%)
Visual Effects in A Digital World: A Comprehensive Glossary of over 7,000 Visual Effects Terms (The Morgan Kaufmann Series in Computer Graphics), K. Goulekas, Morgan Kaufmann, 2001, ISBN 0122937856
See the library reading list for this module (Canterbury)
On successfully completing the module students will be able to:
1. Have a fundamental knowledge of Maya's particle dynamic system;
2. Be able to create effects such as rain, steam, crowd, populated city and etc using Maya's particle system at low cost of rendering and simulating power;
3. Have a knowledge of Maya's Fluid effects and nCloth;
4. Be able to create realistic effects such as fire, explosion, smoke as well as soft and interactive material such as cloth, rubber or deforming metal.
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