This module introduces the tools and techniques for the integration of live video footage and computer-generated elements so that students will become familiar with what is involved in visual effects film production. Weekly module workshops introduce relevant industry-standard applications, and the techniques necessary for production, resulting in a practical understanding of the entire process.
65 Contact hours
235 Private study hours
Total hours 300
100% Coursework:
Showreel (4 weeks development) (30%)
5-10 sec Short Film and 1000- word reflective report (70%)
Williams, R. E. (2009). The Animator's Survival Kit: Manual of Methods, Principles, and Formulas for Computer, Stop-motion, Games and Classical Animators. London: Faber and Faber.
See the library reading list for this module (Canterbury)
On successfully completing the module students will be able to:
1 A systematic understanding of the key principles and techniques of 3D simulation.
2 Develop and execute various digital alterations and additions to raw video footage, in order to create 'photo realistic' digitally composited shots.
3 Use proficiently a range of relevant off-the-shelf 3D and compositing applications.
4 Timetable and incorporate individual tasks into a cross-platform digital workflow
5 Understand clearly a typical production pipeline for digital visual effects and post- production.
Intended generic learning outcomes.
On successfully completing the module students will be able to:
1. Use Information and Communication Technologies
2. Present and communicate their creative and technical work in a timely manner
3. Work in flexible, creative and independent ways and to think critically
4. Learn effectively for the purpose of continuing professional development
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