This undergraduate module introduces the practical techniques for creating interactive visual display using Processing, a Java-based IDE. We will also develop interesting tangible interfaces using Arduino IDE, with a range of sensors and actuators. Students will learn to manipulate images, create realistic motions, use motion sensing and speech recognition, in a series of lectures and workshops.
Total contact hours: 29
Private study hours: 121
Total study hours: 150
Main assessment methods
100% Coursework
• Shiffman, D (2012). Nature of code. ISBN: 0985930802. Full e-book available : http://natureofcode.com/
• Banzi, M( 2011) Getting started with Arduino. Maker Media. ISBN: 1449309879
• Reas, C & Fry, B (2010) Getting started with Processing. Maker Media. ISBN: 144937980X
See the library reading list for this module (Canterbury)
The intended subject specific learning outcomes. On successfully completing the module students will be able to:
1. Develop an original idea on a given theme, research it and visualise it in interactive form
2. Evaluate critically a wide range of interactive methods, visual styles, and choose the best suited to the intention of a particular topic
3. Implement and develop interactive systems through visual display and tangible interface
4. Use appropriate software tools to create professional interactive tangible media
5. Develop an understanding and appreciation of future media technologies
The intended generic learning outcomes. On successfully completing the module students will be able to:
1. Be proficient in the use of ICT
2. Develop personal and interpersonal skills, working as a member of a team
3. Communicate effectively through media
4. Work in a creative way
5. Organise and manage time and resources
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