Action in Animation - DIGM8650

Looking for a different module?

Module delivery information

This module is not currently running in 2024 to 2025.

Overview

Overall techniques and methodology, modern solution to the problems, examples from productions.
Analysing and creating action - examples of extracting key and timing information from live action and inventing from scratch.

Details

Contact hours

Total contact hours: 57
Private study hours: 93
Total study hours: 150

Availability

Only available to students on programmes owned by The School of Engineering and Digital Arts

Method of assessment

Main assessment methods
Portfolio1 (20%)
Portfolio2 (80%)

Indicative reading

See the library reading list for this module (Canterbury)

Learning outcomes

1. The analysis of physical motion and the extraction of solid animation schemes from it.
2. The creation of locomotion cycles of the major categories and the creation of transitions between them.
3. The placing of cycles on movement paths and their adaptation in an animation editor and subsequent customisations of the results.
4. The creation of large scale effects from such results under specific animation briefs.

Notes

  1. ECTS credits are recognised throughout the EU and allow you to transfer credit easily from one university to another.
  2. The named convenor is the convenor for the current academic session.
Back to top

University of Kent makes every effort to ensure that module information is accurate for the relevant academic session and to provide educational services as described. However, courses, services and other matters may be subject to change. Please read our full disclaimer.