This module is not currently running in 2024 to 2025.
A single project or group of projects tacking various professional challenges.
Total contact hours: 56
Private study hours: 94
Total study hours: 150
Only available to students on programmes owned by The School of Engineering and Digital Arts
100% Coursework
Maya for Games: Modelling and Texturing Techniques with Maya and Mudbox, Michael Ingrassia, Focal press, ISBN-10: 0240810643, November 2008
Body Language: Advanced 3D Character Rigging, Eric Allen, Kelly L. Murdock, Jared Fong, Adam G. Sidwell, John Wiley & Sons; ISBN-10: 0470173874, May 2008
See the library reading list for this module (Canterbury)
1. Produce organic and inorganic CG models for various professional uses
These outcomes are related to the programme learning outcomes in the Computer Animation and Digital Visual Effects MSc curriculum maps as follows: A2, B1, B2, B4, C1 and C2.
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