Strategy and Games - ECON3120

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Module delivery information

Location Term Level1 Credits (ECTS)2 Current Convenor3 2024 to 2025
Canterbury
Spring Term 4 15 (7.5) Rui Guan checkmark-circle

Overview

The module introduces students to the exciting fields of game theory, experimental economics and behavioural economics, and equips them with all the essential tools to analyse strategic interaction, in economics, politics and other social sciences. The module provides an understanding of the basic principles of game theory as well as experience in the practical issues of experimental economics. The emphasis throughout the module is on discussing practical applications and providing hands-on experience of experimental economics and game theory.

Details

Contact hours

Total contact hours: 22 hours
Private study hours: 128
Total study hours: 150

Availability

This module is an elective for all students on Single and Joint Honours degree programmes in Economics.
This module is available as an elective module subject to available space. Priority may be given to students belonging to the Division of Human & Social Sciences.

Method of assessment

100% Coursework as follows:

Moodle Quiz (20%)
Experiment Log Book (2000 words) (30%)
Experiment report (2000 words) (50%)

Reassessment Instrument: 100% exam

Indicative reading

• T. Bergstrom and J. Miller (2000), Experiments with Economic Principles: Microeconomics,
McGraw-Hill.
• E. Cartwright (2011), Behavioural Economics, Routledge
• Dixit, A. and S. Skeath (2006), Games of Strategy (2nd ed.), Norton
• J. Harrington (2009), Games, Strategy and Decision Making, Palgrave.
• C. Holt (2006), Markets, Games and Strategic Behavior, Addison Wesley
• P. Straffin (1995), Game Theory and Strategy, Mathematical Society of America

See the library reading list for this module (Canterbury)

Learning outcomes

By the end of the module you will be able to:

* demonstrate knowledge and understanding of the basic principles of game theory.
* describe how game theory and experiments can be applied to real world phenomena.
* introduce the concepts relevant to a game and/or experiment.
* predict and model decision-making processes using game theory methods and tools.
* evaluate economic behaviour and phenomena using a game theoretical approach.

Notes

  1. Credit level 4. Certificate level module usually taken in the first stage of an undergraduate degree.
  2. ECTS credits are recognised throughout the EU and allow you to transfer credit easily from one university to another.
  3. The named convenor is the convenor for the current academic session.
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