Media

Media Studies with an Approved Year Abroad - BA (Hons)

This is an archived course for 2020 entry
Join our world

Are you fascinated by contemporary culture? Are you curious to learn about how new digital technologies form our identities, shape our politics, affect audiences – and how you can influence change in the creative industries? Study Media Studies with an Approved Year Abroad to explore how media shape us, how they can enrich our lives and how you, through creative practice, can shape the media.

Overview

Media Studies at Kent is based in the School of Arts, a creative and academic hub for students in drama, film, media studies and art history. Together we occupy the award-winning Jarman building, which houses outstanding teaching facilities and media

Our teaching staff are leading researchers in the field. They help you to answer questions such as: How can social media empower – but also endanger – users? What are the ethical dilemmas that new digital technologies create? How do media help construct – but also distort – our ideas about identity? The degree also gives students the opportunity to create blogs, podcasts, videos and other creative media.

Our degree programme

Communication happens through still and moving images, spoken and written words, music, drawing and animation. In the 21st century the boundaries between these forms have blurred. On this programme, you examine how old and new media are creating meaning today and using our first-class resources to create work of your own.

In your first year, you cover media and meaning, media identity and diversity, media power and/or making media (i.e. a practical introduction to media content creation). This gives you a solid grounding in the subject and introduces you to some of the most pressing issues in contemporary media culture and the creative industries.

The second and final years of your degree build on these foundations. You take a module on media ethics and choose from a huge range of modules, covering everything from podcasting, gender and digital culture, social media, digital storytelling, to photography and arts criticism, screenwriting and curating. You can also study modules from other subjects, such as film, drama and theatre, art history, literature, history, philosophy, politics and sociology.

Year Abroad

On this four-year programme, you spend a year between your second and final year studying abroad. It is an amazing opportunity and a chance for you to develop academically, personally and professionally.

See the Course structure tab for more details.

Facilities

Media Studies at Kent is based in the award-winning Jarman building. Our teaching facilities include:

  • Media Hub
  • Podcasting booth
  • A green-screen studio
  • Sound recording and dubbing studio
  • Digital editing classroom
  • Digital editing suites
  • Our own cinema, which screens 10 to 15 films a week

Entry requirements

The University will consider applications from students offering a wide range of qualifications. Typical requirements are listed below. Students offering alternative qualifications should contact us for further advice. 

Please note that meeting this typical offer/minimum requirement does not guarantee an offer being made.Please also see our general entry requirements.

New GCSE grades

If you’ve taken exams under the new GCSE grading system, please see our conversion table to convert your GCSE grades.

  • medal-empty

    A level

    BBB

  • medal-empty Access to HE Diploma

    The University will not necessarily make conditional offers to all Access candidates but will continue to assess them on an individual basis. 

    If we make you an offer, you will need to obtain/pass the overall Access to Higher Education Diploma and may also be required to obtain a proportion of the total level 3 credits and/or credits in particular subjects at merit grade or above.

  • medal-empty BTEC Nationals

    The University will consider applicants holding BTEC National Diploma and Extended National Diploma Qualifications (QCF; NQF; OCR) on a case-by-case basis. Please contact us for further advice on your individual circumstances. A typical offer would be to achieve DMM.

  • medal-empty International Baccalaureate

    34 points overall including 15 points at HL

The University welcomes applications from international students. Our international recruitment team can guide you on entry requirements. See our International Student website for further information about entry requirements for your country. 

However, please note that international fee-paying students cannot undertake a part-time programme due to visa restrictions.

If you need to increase your level of qualification ready for undergraduate study, we offer a number of International Foundation Programmes.

Meet our staff in your country

For more advice about applying to Kent, you can meet our staff at a range of international events.

English Language Requirements

Please see our English language entry requirements web page.

Please note that if you are required to meet an English language condition, we offer a number of 'pre-sessional' courses in English for Academic Purposes. You attend these courses before starting your degree programme. 

Course structure

Duration: 4 years full-time, 7 years part-time

Modules

The following modules are indicative of those offered on this programme. This listing is based on the current curriculum and may change year to year in response to new curriculum developments and innovation.  

On most programmes, you study a combination of compulsory and optional modules. You may also be able to take ‘elective’ modules from other programmes so you can customise your programme and explore other subjects that interest you.

Stage 1

Compulsory modules currently include

This module introduces students to the ways in which various media create and communicate meaning. The primary focus will be upon a range of key forms across the historical continuum of media practice. These trends will span both traditional and new forms of media content, such as print, radio, television, the Internet and user generated content. Media are therefore studied in this module as processes of transmission that shape and constrain narrative forms, aesthetic shapes, and communication uses, producers and users.

Find out more about MSTU3010

Optional modules may include

This module draws upon concepts in Media Studies to inform an introduction to moving image production. The module explores various forms of screen culture - from cinema, to television, to content creation in the digital age. Basic technical skills in production and post-production are taught along with craft skills applicable to narrative and factual screen production. Through a combination of lectures, screenings, creative and technical workshops this module encourages critical reflection, independent thought, and dialogue between media theory and practice. Practical work is designed to trigger both conceptual and creative thinking as well as consideration of audience responses to moving images and visual narratives. The production report, a critical analysis of the finished film, is designed to encourage a dialogue between theory and practice.

Find out more about MSTU3000

This introductory module examines the concept of 'identity' and ‘diversity’ through the prism of cultural capital and media presentation. Students will be introduced to key concepts and theories surrounding issues of gender, class, race, ethnicity, sexuality, political identity, sports identity, and diversity. These topics are considered through a series of case studies that may include theories of media stereotypes, high and low culture, consumption society, identity politics, cultural production, subculture and style, and media pluralism. Students will be asked to consider the role that media processes play in constructing identity, diversity, and community, inclusion and exclusion.

Find out more about MSTU4002

This module examines the relationship between media, political power, social impact and institutions. It leads students to understand and critically assess the following questions: How can media exert political and social power? In what ways do media facilitate political communications? What roles do media play in the power relations among media corporations, regulators, politicians, journalists, advertisers and publicity professionals, celebrities, leakers and hackers, artists, and the general media-using public? In sum: What power can media exert? This module will also investigate issues such as surveillance, media impact and public voting, media representation, media frame, agenda setting, bias, celebrity politics, advertising, public relations, soft power, and how these issues involve and influence political communication through the media.

Find out more about MSTU4003

Stage 2

Compulsory modules currently include

This module seeks to investigate some of the most pressing ethical issues in contemporary media culture and the mediated arts. Topics may include: violence in video games, nudity on the screen and in advertising, anti-heroes and villains in fiction, propaganda and manipulation, sexism and racism in humour, shock value in the news and in contemporary art. To answer the many moral questions that arise in this context students will examine basic notions such as truth, objectification, voyeurism, exploitation, offence, harm, gender, and stereotype.

Find out more about MSTU5000

Optional modules may include

This module will look at disability in the arts, covering theatre, film and visual art. The students will engage with the historical representation of disability within the arts and the way in which disability scholars have critically engaged with it. The students will also look at arts institutions (i.e. theatres, cinemas and galleries) and the disabling barriers within those institutions that prevent the full participation of people with impairments in the arts. This will culminate in an 'accessibility review', whereby the students analyse the adjustments made by arts institutions for people with impairments and the extent to which they are effective. Finally, the students will engage with examples of contemporary disabled artists whose impairments informs the aesthetic qualities of their work.

Find out more about ARTS5220

This is a practice-based module exploring the photographic medium and the contexts of its use through the production of photographs in response to a project brief and group-based critical discussion of the work produced. Students investigate how the context in which photographs are made affect how the world is represented, and how in turn these images shape perception. Students choose two practical project briefs that are designed to enable them to explore the medium creatively and through informed and reflective practice. The emphasis of the module is upon this creative practice rather than the acquisition of specific technical skills, and as such students are at liberty to use any photographic production and post-production technologies they wish to experiment with or find appropriate. A camera phone and access to a computer and printer are all that is needed for this module, though students who wish to make use of digital image processing or analogue processes, including use of a darkroom, are encouraged to do so. Each of the practical project briefs will be supported through a series of lectures closely examining various genres, styles and other contexts of photographic production through the work of those who have shaped them. In addition students will present the work they have produced in response to their project briefs, and engage in a broad critical discussion or their own and other's work.

Find out more about ARTS5230

This module offers students an introduction to the terms, ideas and craft, involved in the creation of screenplays. Screenwriting is a unique form of writing with very different concerns from the novel, theatre and radio. Although the screenplay is a vital component of a film's success, it tends to be neglected as a separate art form.

In this module we explore the conventions of dramatic structure, new narrative forms and short film variations. Students are encouraged to think critically about screenplay writing and will have an opportunity to write their own screenplay. A selection of writing exercises have been designed to take them through the writing process; from preparation and initial concept to final draft.

The emphasis here will be on practical knowledge and support as students uncover their creative voice. This module does not aim to provide vocational training for students wishing to pursue careers in the feature film or television industries.

Find out more about FILM6180

The digital sphere has given voice and meeting spaces to communities and activist groups, enabling social action, art and change. It has also been used by reactionaries, nationalists and the far-right groups to amplify hate filled messages. Analysing platforms that may include Facebook, Twitter, Uber and Wikipedia, the module engages with concepts such as participatory and collaborative culture, sharing economies, democracy and surveillance.

Students will engage in sourcing, analysing and critiquing social media content by way of a Digital Portfolio. This work will be contextualised by an essay that situates students' multimedia exercises within key debates in online culture. To facilitate this, lectures and seminars will explore various case studies - from mainstream politicians’ use of social media in campaigning, to the intensification of hate speech in the cyber sphere, to the ethics of using unpaid journalists and the economy of sharing - in order to encourage students to engage critically with the relationship between politics, economics, personal expression and art making practices in the digital age.

Find out more about MSTU5001

Podcasting is a digital media form that is increasing its audience reach and size year on year. Often unbound to traditional norms of journalistic impartiality, many podcast presenters provide personal perspectives, allowing these media makers a marked degree of creative and intellectual agency. This module employs both theory and practice-based learning to examine the podcasting format and consider how podcasts are developed; the editorial and ethical issues at stake; and how audiences are acquired and expanded. Students are given the opportunity to critically assess contemporary practitioners, companies, and the platforms for the dissemination of podcasts.

Find out more about MSTU5005

This module aims to provide students with a broad-based knowledge of the history and development of video gaming, alongside an understanding of the technological and industrial advances in game design. Students will learn about game theory and be able to use it to analyse a wide range of game types. They will learn about intersecting questions of narrative, interactivity, space, play, players, game genres and representation. They will gain an understanding of how formal and informal regulation works to control game content, and be able to conceive of all of this through a range of critical theories.

One of the assessment methods employed on this module is a Digital Portfolio. The Digital Portfolio platform allows students on theoretical modules to create practical implementations of scholarly ideas and interactive forms of assessment, which may include blogging, video essays, and other forms of trans-media content.

Find out more about MSTU5006

You have the opportunity to select elective modules in this stage.

Year abroad

Going abroad as part of your degree is an amazing experience and a chance to develop personally, academically and professionally. You experience a different culture, gain a new academic perspective, establish international contacts and enhance your employability.

Students on a four-year degree programme spend a year between Stages 2 and 3 at one of our partner universities in Europe, the USA or Asia.  For a full list, please see Go Abroad. Places are subject to availability, language and degree programme.

You are expected to adhere to any academic progression requirements in Stages 1 and 2 to proceed to the year abroad including achieving a merit at Stages 1 and 2.  If the requirement is not met, you will be transferred to the equivalent three-year programme. The year abroad is assessed on a pass/fail basis and will not count towards your final degree classification.

Stage 3

All students take the following module:

  • ART515 - Industry Project

Students then select 90 credits of optional modules.

Compulsory modules currently include

Spending a period as full-time student at an overseas university, students will follow teaching and tuition in their own subject areas as well as choosing from a range of available courses in the Humanities. The curriculum will vary according to the partner institutions. Additionally, students will usually be offered to take language classes and/or courses on the culture of the host country.

Find out more about HUMA5030

Stage 3

Compulsory modules currently include

In this module, students develop an independent project which introduces an innovation in an established area of media practice. The module provides students with an opportunity to deepen their expertise in a specific area of the media industry. By critically examining the state of the art in their chosen area, students identify a 'gap' in current media practice, which they address through their own innovative work. The module builds on existing areas of media practice introduced elsewhere on the programme. The relevant areas of media practice will change yearly, depending on the specialism of the module convenor, but may include audio production (e.g. podcasts); audio-visual production (e.g. short films or video essays); creative and critical writing (e.g. blogging, journalism, scriptwriting); and promotional media (e.g. social media campaigns). This module focuses on developing careers skills, including designing, delivering, presenting, pitching and critically reflecting on a creative project.

Find out more about MSTU6001

Optional modules may include

The module gives School of Arts students across a range of undergraduate programmes the opportunity to undertake a written independent research project at stage 3.

Students who wish to take the module must approach a permanent academic member of staff with a proposal, typically in advance of module registration, during the Spring term of the previous year. Students pick a research topic of their choice; however, students are only allowed to register for the module with the permission of a staff member who has agreed to supervise the project, and who has the expertise to do so. Potential supervisors must also ensure before they agree to supervise a project that the resources required to complete the project will be available to the student, and that adequate supervisory support will be available to the student throughout their study on the module.

Students will be supported in the preparation and submission of their work by their supervisor, although a central expectation of the module is that students will take increasing responsibility for their learning, consistent with expectations of Level 6 study.

Find out more about ARTS5000

Students will engage in a work-based situation of their choice. The student will be responsible for finding the work-based situation, though support from the School and CES will be available. The internship should bear relevance to their subject of study or a career they expect to pursue upon graduation. The total of 300 hours will be divided as required for purposes of preparation, attendance of work placement and reflection/completion of required assessment.

Find out more about ARTS5010

This interdisciplinary course will examine historical and current theoretical ideas and research on the ways in which art is created and perceived. Artforms that will be considered include visual arts (painting, sculpture, architecture, popular art), performing arts (dance and theater), music, and film. Readings will interface with subdisciplines of psychology such as perception, psychoaesthetics, neurophysiology, social psychology, and studies of emotion. Principal areas of focus will include aesthetics, arts-experimental design, perception of art, meaning in art, the psychology of the creative process, social and cultural issues, and the ramifications of arts-sciences research. The primary focus will be on Western art forms, though other world art traditions and aesthetics will also be discussed. Assessment methods will test understanding through a summary and critical reflection on a selected text and the proposal, research, and design and oral presentation of a potential interdisciplinary research project.

Find out more about ARTS5200

This course introduces students to the history and theory of film criticism, emphasising the coexistence of different approaches to the analysis, evaluation and appreciation of film. The module will also have a practical aspect, offering students the opportunity to write critical pieces on the films screened for the class. In addition to traditional lectures and seminars, some sessions will be devoted to writing and to analysing fellow students' work. Participants will also be encouraged to reflect critically on different media of film criticism (newspapers, magazines, academic journals, the internet, television) and on the current state of film criticism.

Find out more about FILM5850

This module examines the concepts of stardom and celebrity. Often used as synonyms, the two terms in fact relate to different types of media constructs. The module will consider the history of the rise of stardom within the Hollywood context, exploring how the establishment of 'the star' became an integral part of the industry. Students will examine the ‘star system’ and its relationship to a range of topics which may include: performance; genre; the representation of gender and gendered bodies; audiences and fan studies; stars within dominant cultures and subcultural groups; and acting as labour. The topic will be illuminated through the analysis of key theoretical texts – many of which laid the foundations for star studies within film, media and cultural studies – as well as via opportunities for students to explore primary sources, such as movie magazines. The module also traces how the stardom industry described above became a component within a larger network of celebrity culture. Often characterised as a more contemporary phenomenon, the notion of ‘celebrity’ incorporates prominent figures in the public eye to whom the extension of fame is not necessarily based on any specific skill, talent or achievement. The module explores this context in conjunction with the apparent decline of the dominance of Hollywood stars, as a variety of mediated identities are promoted, consumed and commodified within diverse media landscapes. Using scholarship from within the interdisciplinary field of celebrity studies, students analyse how celebrities can take on many forms including actors, TV personalities and influencers, using different media platforms such as film, television, online streaming and social media. The importance of media technologies within both the study of stars and celebrity culture is stressed throughout the course.

Find out more about FILM6340

In mainstream media franchises, contemporary moving images are now typically transmedial, existing in different forms and across different platforms: for example, the Marvel universe includes comic books, films (released in cinemas and VoD) and games. This multiplicity of platforms generates new, and takes further existing, forms of fan culture as media-makers use transmedial platforms to reach new audiences and create media that can be experienced across multiple devices. The module explores fan culture and its engagement with different media content, and offers a critical and creative perspective on how media exist across different formats.

Find out more about MSTU5003

TThe proliferation of mobile devices and the rise of participatory culture have had a transformative effect on how moving images are generated and experienced. The ease with which we can now create and share images, audio and video has impacted how stories are told and films are made. This module explores some of the many new forms of content creation and narrative practices that have appeared as a result of this technological and cultural change, and encourages students to engage with these forms critically and creatively. Students will examine digital storytelling as an emergent form of participatory media by exploring new media narrative methods such as vlogs, citizen journalism, social media based storytelling and video essays. Students will create short works in a number of these forms.

Find out more about MSTU6004

New digital technologies and their uses confront individuals, communities, organisations, and governments with urgent ethical dilemmas, challenges, and controversies for which they are often unprepared. Understanding these challenges and controversies and their complex ethical implications in a rapidly changing media landscape is a key skill for all users of digital technology, especially aspiring media professionals. This advanced module provides students with a forum for exploring and debating challenging problems, recent controversies, and difficult ethical issues around digital technology. Focusing on the students' own everyday digital practises, it allows them to build on the knowledge and skills they have developed throughout their course by addressing key issues that define professional life in the media industries. The module treats a small set of discrete topics surrounding digital technology in depth; although they change from year to year, units may include influencer culture and fast fashion; dark patterns and addictiveness by design; accountability versus anonymity online; the commodification of personal data; branded content and fake news; data surveillance, privacy, and bias; trolling and harassment; mental health; or plagiarism and intellectual property. Overall, the module aims to provide students with critical tools to confront challenges, navigate controversies, and make informed ethical choices in the creative, professional and personal spheres of their digital lives.

Find out more about MSTU6005

You have the opportunity to select elective modules in this stage.

Fees

The 2020/21 annual tuition fees for this programme are:

  • Home/EU full-time TBC
  • International full-time TBC
  • Home/EU part-time TBC
  • International part-time TBC

For details of when and how to pay fees and charges, please see our Student Finance Guide.

Full-time tuition fees for Home and EU undergraduates are £9,250.

For students continuing on this programme, fees will increase year on year by no more than RPI + 3% in each academic year of study except where regulated.* 

Your fee status

The University will assess your fee status as part of the application process. If you are uncertain about your fee status you may wish to seek advice from UKCISA before applying.

Fees for Year in Industry

Full-time tuition fees for Home and EU undergraduates are £1,385.

Fees for Year Abroad

Full-time tuition fees for Home and EU undergraduates are £1,385.

Students studying abroad for less than one academic year will pay full fees according to their fee status. 

Additional costs

General additional costs

Find out more about accommodation and living costs, plus general additional costs that you may pay when studying at Kent.

Teaching and assessment

All modules involve live lectures, small group seminars, screenings and occasionally group trips to galleries, museums, libraries and festivals. Methods of assessment vary between modules. The majority of modules are assessed solely by coursework, while others have a mix of coursework and exams.

Typically, students attend two lectures a week of one-and-a-half to two hours in duration, as well as two seminars a week of similar length. In addition, many modules will have screenings, readings, trips and related learning activities.

Contact hours

For a student studying full time, each academic year of the programme will comprise 1200 learning hours which include both direct contact hours and private study hours.  The precise breakdown of hours will be subject dependent and will vary according to modules.  Please refer to the individual module details under Course Structure.

Methods of assessment will vary according to subject specialism and individual modules.  Please refer to the individual module details under Course Structure.

Programme aims

The programme aims to:

  • develop existing and new areas of teaching in response to current research and scholarship within contemporary media arts
  • provide students with a rich understanding of contemporary thought about the media of the visual and performed arts, visual culture and aesthetics
  • encourage and consolidate a distinctive approach to media arts, focusing upon our strengths in film, aesthetics, contemporary art, and practice-based learning.
  • enhance students’ awareness of sensitivity to the context in which the arts are produced, disseminated and received in the contemporary world.

Learning outcomes

Knowledge and understanding

You will develop knowledge and understanding of:

  • particular media forms and genres, and the way in which they organise understandings, meanings and affects
  • the interconnectedness of texts and contexts, and of the shifting configurations of communicative, cultural and aesthetic practices and systems
  • the historical evolution of particular genres, aesthetic traditions and forms, and of their current characteristics and possible future developments
  • the material conditions of media and cultural consumption, and of the cultural contexts in which people appropriate, use and make sense of media and cultural products
  • the aesthetic and formal qualities at play, and their relation to meanings, in particular cultural forms
  • the student's own creative processes and practice through engagement in one or more production practices
  • narrative processes, generic forms and modes of representation at work in media and cultural texts
  • an understanding of the ways in which specific media and their attendant technologies make possible different kinds of aesthetic effects and forms
  • the ways in which people engage with cultural texts and practices and make meaning from them.

Intellectual skills

You gain the following intellectual abilities:

  • engage critically with major thinkers, debates and intellectual paradigms within the field and put them to productive use
  • understand forms of communication, media and culture as they have emerged historically and appreciate the processes through which they have come into being, with reference to social, cultural and technological change
  • examine forms of communication, media and culture critically with appropriate reference to the social and cultural contexts and diversity of contemporary society
  • analyse closely, interpret and show the exercise of critical judgment in the understanding and, as appropriate, evaluation of these forms of communication, media and culture
  • develop substantive and detailed knowledge and understanding in one or more designated areas of media arts
  • consider and evaluate their own work in a reflective manner, with reference to academic and/or professional issues, debates and conventions.

Subject-specific skills

You gain specific skills in the following:

  • critically appraising some of the widespread common sense understandings and misunderstandings of communications, media and culture, and the debates and disagreements to which these give rise
  • critically evaluating the contested nature of some objects of study within the fields of communication, media, film and cultural studies, and the social and political implications of the judgements which are made
  • showing insight into the range of attitudes and values arising from the complexity and diversity of contemporary communications, media, culture and society, and the capability to consider and respond to these
  • drawing upon and bringing together ideas from different sources of knowledge and from different academic disciplines
  • carrying out various forms of research for essays, projects, creative productions or dissertations involving sustained independent enquiry
  • formulating appropriate research questions and employing appropriate methods and resources for exploring those questions
  • evaluating and drawing upon the range of sources and the conceptual frameworks appropriate to research in the chosen area
  • exploring matters that may be new and emerging, drawing upon a variety of personal skills and upon a variety of academic and non-academic sources.

Transferable skills

You gain transferable skills in the following:

  • working in flexible, creative and independent ways, showing self-discipline, self-direction and reflection
  • gathering, organising and deploying ideas and information in order to formulate arguments cogently, and express them effectively in written, oral or other forms
  • retrieving and generating information, and evaluating sources, in carrying out independent research
  • organising and managing supervised, self-directed projects
  • communicating effectively in interpersonal settings, in writing and other media where appropriate
  • working productively in a group or team, showing abilities at different times to listen, contribute and lead effectively
  • delivering work to a given length, format, brief and deadline, properly referencing sources and ideas and making use, as appropriate, of a problem-solving approach
  • putting to use a range of information communication technology (ICT) skills from basic competences such as data analysis and word-processing to more complex skills using web-based technology or multimedia, and developing, as appropriate, specific proficiencies in utilising a range of media technologies.

Independent rankings

Communications and Media Studies at Kent was ranked 5th for graduate prospects and scored 92% overall in The Complete University Guide 2021.

Careers

Graduate destinations

Media Studies graduates have the same wide-ranging career opportunities as other graduates in the Faculty of Humanities. These include:

  • teaching
  • local and central government
  • business
  • the NGO sector.

Our graduates also have skills and experience relevant to careers in the creative industries and media journalism, galleries and museums, heritage and tourism, and marketing and advertising.

Help finding a job

Kent School of Arts has an excellent reputation and many links to professional practices. This network is very useful to students when looking for work.

The University also has a friendly Careers and Employability Service for advice on how to:

  • apply for jobs
  • write a good CV
  • perform well in interviews.

Career-enhancing skills

As well as gaining skills and knowledge in your subject area, you also learn the key transferable skills that are essential for all graduates. These include the ability to:

  • think critically
  • communicate your ideas and opinions
  • work independently.

You can also gain extra skills by signing up for one of our Kent Extra activities, such as learning a language or volunteering.

Apply for Media Studies with an Approved Year Abroad - BA (Hons)

This course page is for the 2020/21 academic year. Please visit the current online prospectus for a list of undergraduate courses we offer.

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United Kingdom/EU enquiries

Enquire online for full-time study

T: +44 (0)1227 768896

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International student enquiries

Enquire online

T: +44 (0)1227 823254
E: internationalstudent@kent.ac.uk

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